Sportsbook - Boxing Rules

General Boxing Rules

  • Bets will be settled on the official result immediately after the fight.
  • Results will be based on the official result at ringside with the exception of a technical draw (the rules for which are set out in the "Technical Decision / Draw" section below). If for some reason official verification does not occur at the fighting venue, then reference will be made to www.boxrec.com for settlement purposes.
  • In the event of a wrong result being read out in error, bets will be settled on the corrected result.
  • Should an official or unofficial sanctioning body overturn a fight decision based on an appeal, suspension, lawsuit, drug testing result or any other fighter sanction, this will not be recognised for betting purposes.
  • Should a contest be postponed, bets will stand if the rescheduled event occurs within 48 hours. Otherwise, all bets will be void.
  • In the event of a 'no contest' being declared, all bets will be made void, with the exception of selections where the outcome has already been unequivocally determined.
  • If a boxer is substituted, all bets on the fight will be made void, except in tournament-based competitions where a Rule 4 deduction may apply.
  • Should there be a change in the manner in which a contest is advertised (e.g. a contest changes from a title fight to a non-title fight), bets will stand.
  • In fights where the scheduled number of rounds changes, all bets will stand unless the result would be automatically determined by the change in the number of rounds (in which case, such bets will be voided). For example, if a fight gets changed from a 12 to a 10-round fight, bets on rounds 11 and 12 will be void. If the void leg is part of a Bet Builder, the bet will be settled on the price of the remaining selections.
  • Match Betting markets where no draw selection is offered will be made void if the match ends in a draw.
  • In contests where the fight is declared a Draw but a 4th Judge is used to determine a winner, the fight will be settled as a Draw.
  • If a fighter is disqualified, the opposing fighter will be settled as the winner by method of KO/TKO/Stoppage in the round the fight is stopped in.
  • In the event that no result is called for the fight (i.e. the fight occurs but nobody is declared to win, lose or draw), all bets will be made void.
  • Exhibition Fights - if a result is declared in the ring, all bets will be settled as per the result announced. If there is no result declared, all bets will be void.
  • In any Outright Tournament markets, once a boxer starts the competition they will be settled as a loser if they withdraw at any point thereafter.
  • Any bets placed on Oddsboost markets will follow the same rules as the market they have been boosted from.
  • The statistics provided by Compubox will be used to determine the settlement of any bets placed on: (i) a given fighter to achieve a certain number of punches landed, (ii) a given fighter to land a certain number of Jabs, (iii) a given fighter to land a certain number of Power Punches, and (iv) a given fighter to land a certain number of Body Punches.

Round Betting/Group Round Betting/Alternative Group Round Betting

  • This market is betting on the round/rounds in which the result of the fight will be determined, it is not betting on named fighters to win the round/rounds on the judge's scorecards.
  • If a boxer withdraws during the period between rounds, the fight is deemed to have ended in the previous round.
  • The bell will signal the end of a round and the bell being sounded again will signal the start of the next round. Therefore, a boxer who withdraws after the bell is sounded to signal the start of the next round will be deemed to have lost in that round, even if there's no competitive action in that round.
  • Subject to the following rule, should, for any reason, the scheduled number of rounds be changed before the commencement of the contest, all round by round bets will stand.
  • Notwithstanding the above rule, should, for any reason, the scheduled number of rounds be decreased before the commencement of the contest, all round by round bets on the dropped rounds will be void. Bets on all the remaining rounds will stand.
  • Where a contest finishes before the completion of the scheduled number of rounds and, for any reason, the winner is decided by the judges' scorecards (technical decision/technical draw) then all round bets will be deemed losers.
  • If the contest goes to the scorecards, then all round bets will be deemed losers.
  • Where a contest finishes before the scheduled number of rounds due to an accidental injury and the winner is not determined by the judges' scorecards, all bets will be void.
  • For Total Rounds settlement purposes, a fight with 3-minute rounds, 1 minute and 30 seconds will represent half a round. For example, for a bet on "Over 10.5 rounds" to be a winner, the fight must last beyond 1 minute and 30 seconds in round 11.
  • Similarly, a fight with 2-minute rounds, 60 seconds will represent half a round. For example, for a bet on "Over 8.5 rounds" to be a winner, the fight must last beyond 60 seconds in round 9.

Round Specials

  • Any bets placed on occurrences to occur (or not to occur) in a given round will be deemed losing bets if the fight concludes (for any reason) before that round.  For example, any bets on a fighter to have a point deducted in round 9 will be deemed losing bets if a knock-out brings the relevant fight to a conclusion in round 7.

Method of Victory

You're betting on: which fighter will win and by what method (e.g. A Khan to win by knockout). A knockout (KO) occurs when the boxer does not stand up after a ten count. Technical knockouts (TKO) occur when a boxer is knocked down three times within the same round and the fight is stopped or where the referee steps in to stop the fight when it is decided that a fighter cannot safely continue. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO. For betting purposes, KO/TKO options also include disqualification and retirement.

The result is settled on the official result announced by the match referee on the conclusion of the fight:

  • KO = Knockout - (Typically this is when a fighter is knocked down and unable to beat the referee's count)
  • TKO = Technical Knockout - (Typically this is when a fighter is knocked down and gets up to beat the count but the referee stops the fight as it is deemed the boxer is not fit to continue or the referee feels the boxer is taking too much punishment and stops the fight)
  • RTD = Opponent Retired - (Typically this is when a boxer returns to their corner at the end of the round but doesn't come out for the next round as their corner has deemed them unfit to continue)
  • UD = Unanimous Decision - (This is when all three judges agree which fighter won the fight when it goes to points after the full number of scheduled rounds have been completed)
  • SD = Split Decision - (This is when two of the three judges score for the same fighter to win the fight and the third judges scores for the other fighter when it goes to points after the full number of scheduled rounds have been completed)
  • MD = Majority Decision - (This is when two of the three judges score for the same fighter to win the fight and the third judge scores it a draw when it goes to the scorecards after the full number of scheduled rounds have been completed)
  • TD = Technical Decision - (Typically this is when has been a fight has to be stopped because of an accidental head butt and a fighter is deemed not able to continue due to an injury. The fight must pass a certain number of rounds set by the competition rules of that fight and then it goes to the judges scorecards and the winner decided on who was winning at that point when the fight was stopped. If a fight doesn't reach the required round when it happens then the fight is a technical draw)
  • DQ = Opponent Disqualified - (Typically this is because one of the opponents have repeatedly or flagrantly fouled an opponent or violated other rules. If both fighters are disqualified then the fight is declared a no contest).

Technical Decision/Draw

  • If a fight is scheduled for more than four rounds and, after four rounds, an accidental foul occurs which causes an injury (further to which the referee stops the fight), the fight will be deemed to have resulted in a technical decision in favour of the boxer who is ahead on the scorecards at the time the fight is stopped (and all markets on the fight will stand).
  • If the accidental injury / technical decision occurs during the first 4 rounds, all bets will be made void UNLESS the result of the relevant market has already been unequivocally determined or if the judges' scorecards are used to determine an official winner at ringside. 
  • If an intentional foul causes an injury and the injury results in the fight being stopped in a later round: (i) the injured boxer will be deemed to have won by technical decision if he is ahead on the scorecards and (ii) the fight will result in a 'technical draw' if the injured boxer is behind or even on the score cards (and, for settlement purposes, the result of the fight will be deemed to be a draw).
  • For betting purposes betting on rounds or group of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision. Round bets will be deemed losers.

To score a knockdown

  • For settlement purposes, a knockdown is defined as a fighter being KO'd or receiving a mandatory eight count (anything deemed a slip by the referee will not count).

Unconfirmed Fights

  • All fights dated/timed on site for 12:00 on 31st December are potential unconfirmed fights; if the fight doesn't take place by this date then all such bets will be void.

Prize Fighter

  • Match bets will be settled on the result announced in the ring. If any result is announced incorrectly at ringside but is subsequently corrected then bets will be settled based on the corrected winner.
  • Outright bets will be settled based on the winning boxer who lifts the trophy. If a substitute is introduced during the tournament, all outright bets will stand and an outright price will be quoted for the new boxer. All outright bets on boxers who withdraw during the tournament due to injury or cuts (having fought on the card) will be deemed to be losing bets.
  • Outright bets will be void on any named boxer who does not start the tournament. This rule does not apply to the reserve fighters.
  • "Either reserve" (or similar) may be listed as a selection for any Prizefighter tournaments. These selections are priced on a compete or not basis and, accordingly, all bets on these selections will stand whether or not a reserve fighter competes.
  • The equivalent of a Tattersall's rule 4 deduction may be applied to any outright bet where a named fighter is withdrawn before the start of the tournament (and an additional contender added).

Punch Stat Markets

  • All markets below will be resulted against data received from Compubox at the point of settlement.
  • For Round and Group Round betting, in the event the fight ends prior to the round the bet has been placed on, bets will be settled as losers

- Total Punches Thrown
- Total Punches Landed
- Total Jabs Thrown
- Total Jabs Landed
- Total Power Punches Thrown
- Total Power Punches Landed
- To Body Punches Landed
- Most Punches Thrown
- Most Punches Landed
- Most Power Punches Landed
- Most Jabs Landed
- Most Body Punches Landed
- Any other markets/selections composed of punches, jabs or power punches.

  • In the event of a tie on a market where a draw selection is not offered, bets will be void.
  • In the event of a tie on a leg within a selection (e.g. Most Punches, Jabs & Power Punches & both fighters throw x Jabs), bets on that selection will be settled as losers

Full list of Compubox punch definitions below:

  • Thrown Punches - A thrown punch is any punch attempt at the scoring area of an opponent. Scoring area consists of the head and torso
  • Jab - Straight punch with the fighter's lead hand
  • Power Punch - Any non-jab punch such as uppercuts, crosses and hooks
  • Landed Punches - A landed punch is a punch that lands inside the scoring area. A landed punch can be a deflected punch as well as a direct hit, providing that ultimately it connects to the scoring area.
  • Head/Body Punch Landed - Jabs and Power Punches categorised based on where in the scoring area the punch landed.

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