Sportsbook - E-Sports Rules

What Is E-Sports?

  • Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.

Multiple Games/Maps - When One Or More Games Or Maps Are Not Played

  • If an event involves the same two players or teams playing multiple games/maps, E.G. "Best of 3", and one or more games or maps are not played because the result of the event has already been determined, bets on such games or maps are void.

Postponements/Cancellations

  • Dates and start times are shown for info purposes only. Events cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.

Broadcast

  • Bets are settled based on the official broadcast of the game by the publisher or event organiser. Where the broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.

Indexed Markets

  • In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as "next" in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.

If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number

  • Then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded. Map winner and matchup winner bets stand.

If any map is not played or is awarded to one player or team by walkover or default without play having commenced

  • All bets on that map and on the matchup as a whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases.

League of Legends

Towers
  • All destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
Inhibitors
  • all destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again. For bets involving the next inhibitor destroyed, each destruction of an inhibitor counts separately, even where it has respawned and is being destroyed for a second or subsequent time.
For bets involving kills (inc "First Blood", which in League of Legends is synonymous with the first kill on the map)
  • The official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
For bets involving the next team to score a particular objective or the team to score the most of a particular objective
  • Where a "neither" or "draw" option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.
Surrenders - Where one team surrenders
  • Bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender.
Bets involving dragons
  • Barons and kills are settled based on the situation at the time the surrender takes place.
Bets involving towers and inhibitors
  • Are settled as if the winning team had destroyed the minimum number of additional towers and / or inhibitors theoretically required to win the game normally from the position when the surrender occurred. For example, if any inhibitor of the losing team is down at the time of surrender then no additional inhibitor is deemed to have been destroyed. If no inhibitor of the losing team is down then the winning team is deemed to have destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from that position.

DOTA2

Towers
  • All destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
Barracks
  • All destroyed barracks count as having been destroyed by the opposing team even if the last hit was from a minion. The ranged and melee barracks in each pair count as separate barracks, so that each team has a total of six barracks.
Kills (other than "First Blood")
  • The official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. E.G. where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
First Blood
  • The broadcast or official API score must register the kill as First Blood. Where, for example, a kill is denied by a team-mate, it may not be counted as First Blood (regardless of whether it is registered as a kill on the broadcast kill counter), in which case it will not count as First Blood for bet settlement purposes. For the avoidance of doubt, all kill markets other than "First Blood" are settled based on the kill counter, but a kill that is registered on the kill counter will count as First Blood only if is announced as such.
Roshans
  • The team that scores the last hit on Roshan as determined by the broadcast or game API if available is deemed to have slain Roshan, regardless of the player who picks up the aegis of the immortal.
Next team to score a particular objective or the team to score the most of a particular objective
  • Where a "neither" or "draw" option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded
Surrenders
  • Where one team surrenders, bets stand and are settled as follows:
For bets involving the map winner
  • The winning team is the team that did not surrender.
Bets involving Roshans
  • Barracks and kills are settled based on the situation at the time the surrender takes place.
Bets involving towers
  • Are settled as if the winning team had destroyed the minimum number of additional towers theoretically required to win the game normally from the position when the surrender occurred. For example, if the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two ancient towers to have won the game normally from that position.

Counter Strike: GO

  • Most map bets are based on the scheduled number of rounds (usually best of 30) excluding extra rounds played in the event of a draw. If, however, a map winner market is offered without a "draw" selection then this is settled in favour of the overall winner of the map (inc ET if played)

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